![]() That all makes combat behave much more like a traditional action game and goes a long way in improving the actual feel of Nier’s combat.That said, it is still pretty shallow and easy. So where in the original you had to sit still while you charge a spell like Dark Lance, now you can pretty freely move around and charge any spell, as well as cast them while attacking. One of the big things that was taken from Automata is the seamless integration of weapon combat with your skills. This is a huge improvement that goes a long way in bringing Nier’s otherwise-sleepy world to life.īeyond the visuals and voice acting, Nier’s combat also has seen some love, smoothing out its animations and making it feel extremely comparable to Nier Automata’s. However, one big change, and one of the reasons why I think it’s impossible to label this just as a remaster, is the fact that every character is now voiced. It certainly isn’t an ugly game anymore by any standard, but it also still feels a step behind 2017’s Nier Automata. At the same time, though, it still gives off that PS3/360-era RPG vibe: environments lack detail, NPCs are stiff and just kind of stare lifelessly into the void, the world is broken up into small chunks with loading screens bridging the gaps, and there are no current-gen console enhancements for the PS5 or Xbox Series X. ![]() It obviously looks much better when compared to the muddy original, with dramatically improved draw distances, cleaner textures, better character models, and a consistently smooth 60fps framerate. 1.22 (for the sake of my own sanity, I’m just going to round down from here on out) is in a strange place of being more than just a remaster, but also less than a remake.
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