![]() So dedicated to creating a solid multiplayer experience, Sammy Studios actually designed all of the multiplayer stages before it even tackled the story-heavy single player game at all. Too bad there aren't any screens, I'd love to see what it's looking like. The setting for the game alone sells me on it. Online multiplayer capability with unique maps and original game modes Location-specific damage brings precision to gunplay - tear the undead to pieces, or taunt the pesky living by shooting off hats or making them dance to your bullets driven by a reputation and experience system Take the "un" out of "undead" in a variety of ways with a wide assortment of "Darkwatch-enhanced" weapons, including pistols, rifles, shotguns, rocket-launchers, dynamite and even weapon-specific melee attacksĮxperience a "living west" with massive seamless worlds, non-linear missions and dynamic enemy and NPC A.I. Unique weapons, powerful assault vehicles, horse-mounted gunfighting and special vampire abilities bring new depth to FPS gameplay in both single and multiplayer ![]() With a wide assortment of Darkwatch-enhanced weapons and vehicles, horse-mounted gunfighting and superhuman abilities, "Darkwatch: Curse of the West" delivers tremendous variety in a FPS in both single and online multiplayer modes.īlast through a frightening re-imagination of the Wild West, with explosive FPS action framed by a cinematic storyline, and exceptional art and design work inspired by both Vampire-Horror and Western genres Players will experience an action-packed "living West" in "Darkwatch: Curse of the West" with massive environments, non-linear missions, dynamic enemy and non-player-character artificial intelligence (A.I.) affected by a player reputation system, and precision gunplay with location-specific damage. At his disposal is the advanced, deadly technology of the Darkwatch, including an arsenal of powerful assault vehicles and enhanced versions of Western weapons, along with supernatural vampire abilities and a trusty undead horse. To save the West, and his own soul from damnation, Jericho must hunt the vampire that bit him through an American frontier suddenly overrun by his undead minions. Their newest and deadliest agent is Jericho Cross, an outlaw gunslinger pulled into their ranks by an unfortunate close encounter with a vampire lord. The game introduces the Darkwatch, a secret strike-force that has vigilantly protected man from evil incarnate since the dawn of civilization. ![]() The game is slated for release on PlayStation2 and Xbox in Q4 2004. "Darkwatch: Curse of the West" is the first title developed internally at Sammy Studios, created by the team who launched Sammy's US-based game development studio and publishing headquarters in 2002. ![]() The game is a cinematic FPS, with explosive action and great gameplay variety framed by a story and visual design that delivers a frightening re-imagination of the Wild West. today announced "Darkwatch: Curse of the West," an all-new 1st person shooter (FPS) with an original premise blending Vampire-Horror and Western genres. 'Darkwatch: Curse of the West' (PS2/Xbox) Announced
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